Use Gotye’s song and music video, State of the Art as a hook to discuss how entertainment technology has evolved and what impacts technology has on us.
| Level | Area | Strand | Sub-strand | Key Elements |
|---|---|---|---|---|
| 7-8 | Digital technologies | Digital Solutions |
Evaluate existing and student-created solutions against the requirements, constraints and possible future impacts. VC2TDI8C05 |
|
| Stage | Student Activity | Time | Teacher Action |
|---|---|---|---|
| Vocabulary |
|
5 minutes |
|
| Introduction |
|
5 minutes |
|
| Watching |
|
10 minutes |
|
| Discussion |
|
10 minutes |
|
| Technical analysis |
|
10 minutes |
|
| Conclusion |
|
5 minutes |
|
I created this resource after trying to engage year 8 students at my placement in imaginative thinking about digital technologies. Many students were confused by the term “Digital Technologies” and the concept that they could create them. Even though these students had basic operational skills, such as simple Python coding, to create technology, there was a lack of cultural and critical literacy surrounding the concept.
I think the myth of the digital native has contributed to teachers neglecting to explicitly teach why technology is meaningful to students. Fears around social media, internet usage, and more recently AI, are the conversations students are most likely to regularly hear from their parents and teachers. Teenagers have a range of views, many believe that their experiences with social media are better than their parents think while other believe they are worse.
Many current students are not old enough to have participated during the initial phase of excitement for the technologies we currently use. So, student are rarely knowledgeable about historical views and attitudes towards technology. Yet, students are not ignorant, and can be incredibly sensitive to societies and cultures they live in. It’s important to show students the whole story so they can understand that we, like them, are interested and are authentically engaging in conversation with them.
Engaging students in conversation via decoding and discussing popular art forms, such as the Gotye music video, is an example of this kind of engagement. Linking the present to the past, future and everyday scenarios enables us to model and discuss the interconnected nature of technology and society. All of this builds the social and cultural literacy of students in the context of Digital Technologies classrooms and beyond.